![]() There were no graphics options to speak of to adjust aside from choosing resolution and choosing between full-screen and windowed mode. I also wish there was some more choice in the dialogue sections as I would have liked to do things differently than any way I was given, especially near the end. There are a lot of dialogue choices you get to make when talking to people, how much they affect the story I’m unsure of. I will say that, while the overall story was fantastic, the last 15 minutes of the game felt rushed and left certain plot lines unfinished in my eyes. There is no voice acting but I didn’t find this to be a bad thing. It’s got a unique style to it that isn’t quite cell shaded or realistic, somewhere in between the two. Luckily the band practice can be skipped without consequence because it is like playing Rock Band which I despise. In between dealing with friends you can take part in voluntary mini games such as a 2D action game on Mae’s laptop and taking part in band practice with friends. They have a creepy quality about them and a great soundtrack. The platforming sections are well done aside from the odd time I found them hard to navigate. When you go to bed each night there is a dream section that is based around platforming sections to find the exit to the dream. Talking with certain townsfolk will shed more light on them as well. Depending on which friends you talk with will decide whose story you see the most of. The game consists of exploring around town talking to your friends, townsfolk and your parents. The supporting cast of her parents and her home town friends are all interesting in their own ways and I liked learning more about them as the story moved forward. That being said I see it as an authentic character as many people are like this and there is nothing saying I have to like a main character to enjoy a game. I didn’t enjoy the main character at times as she is pretty much a screw up who doesn’t realize how childish she is being and is pretty selfish at times. The game puts you in the shoes of Mae who has just dropped out of college and moved back in with her parents and is trying to reconnect with friends while trying to navigate strange events happening in town. It’s characters go through very relatable issues and aside from a couple plot twists is grounded in more reality than most games dare to dream of. What it does have though is one of the better stories I have come across in recent memory. ![]() ![]() There is not much “gameplay” to speak of aside from some light platforming and a short rhythm section. Night in the Woods is one of RPS's favourite games of the year, earning a spot on the advent calendar.I wouldn’t be surprised if some people found Night in the Woods boring. The Weird Autumn update is live and free now for all versions of the game, including Steam, GOG and Humble. Yes, it's the feature so many have been clamouring for: You can replay all the musical minigames, just in case you wanted to hear Die Anywhere Else again, if you've not had your fill of fan-made vocal covers, that is. Players on the Steam forums are already reporting a few extra dialogue options here and there, plus Mae's room now comes equipped with her old bass, so she can reminisce musically when chilling out at home. So yes, this probably means more opportunities to raise hell with Gregg, and should lend it all a little more replay value if you want to see all the scenes. A lot of Night In The Woods' interactivity came from hanging out with your estranged friends, getting into trouble and embarking on petty acts of rebellion and vandalism because there's nothing better to do in the gods-forsaken town of Possum Springs. On the subject of crimes, there's more of them to do. Now, they're part of the story, if you don't mind having despondent troublemaker Mae take a break from her crime-spree to sit down for a town history lesson every now and then. The biggest addition to the Weird Autumn edition of Night of The Woods is the full integration of Lost Constellation and Longest Night, two shorter promotional games that were released for free over the course of NITW's long development cycle, each offering a unique, if brief spin on the setting. ![]() I've also seen almost everything the game has to offer, thanks to friends streaming it several times over, and now I might have to tune in again to see what's fresh, thanks to the game getting it's very own director's cut version, extended and expanded to coincide with its console launch. While I absolutely love so much about it, from the characters to the art to the music and beyond, it's not particularly my sort of game - I'm more of a hands-on, solve problems kinda guy. Depressed animal economic collapse adventure Night In The Woods exists in a strange place in my consciousness.
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